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    In a Haystack

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    Hackmodford
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    In a Haystack

    Post  Hackmodford on April 1st 2011, 4:04 pm

    I'm working on another radio drama cheers
    This one is for Captain radio.

    In a Haystack
    An original audio play by Mike Murphy

    It's a scifi story that reminds me of an old dimensionX radio play.

    In any case I have all the lines and have been starting to work on it.

    I came across one area where I needed to do a doppler effect for a spaceship flying through space (think train passing by)

    I knew Reaper could do pan envelopes and volume envelopes but what I didn't know was that I could use envelopes for different effects!

    I first thing I did was add a pitch change effect to the track of the space ship. I didn't change the pitch... yet. That's for the envelope.




    If you look at the big picture you'll see 3. At the top you have the sound file of a space ship.
    The line just below it is volume. See how it starts out at the bottom then goes up at the mid part and then goes back down? That's for the ship passing.

    The yellow line is a pan envelope. The ship starts at the right speaker and then gradually moves to the left over the entire course of the sound clip.

    And finally the line at the bottom is a pitch evelope. It starts below normal and moves to a more normal pitch right towards the center, then when it moves away the pitch goes down again.

    Walla! A doppler effect Very Happy

    I wish there was a plugin that would do this automatically for me, but this wasn't too hard.


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    Hackmodford
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    Re: In a Haystack

    Post  Hackmodford on April 2nd 2011, 1:33 pm

    Oooh.... I learned something new!

    See those little blue markers at the top? I figured out that I can mark the individual scenes. Which means when I'm scrolling through the project I should be able to find where I am much easier. Very Happy


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    Hackmodford
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    Re: In a Haystack

    Post  Hackmodford on April 2nd 2011, 4:33 pm

    I just went through and did some noise reduction on all of the lines. Then I ran them through the levelator. Should always do that from the start Neutral


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    Paeter
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    Re: In a Haystack

    Post  Paeter on April 7th 2011, 6:06 pm

    Hackmodford wrote:I just went through and did some noise reduction on all of the lines. Then I ran them through the levelator. Should always do that from the start Neutral

    Do you like your noise reduction software? I usually just try to adjust EQs and hope there is enough background ambience/music to cover up white noise. When I have tried noise reduction software before it often results in artifacts or other quality reduction on the recording. What has your experience been?


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    Hackmodford
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    Re: In a Haystack

    Post  Hackmodford on April 8th 2011, 3:37 pm

    Weird thing is

    In the windows version of Audiacty I can hear artifacts.
    In the linux/mac version of audacity the artifacts are significantly less noticeable.

    Reaper uses a different method entirely I think. You basically set an effects plugin called "reafer" to do the job. It's like a EQ adjustment plugin (probably like what you're doing) except there is a subtract mode with a feature that automatically cancels out noise as you play the track.

    So you find a quiet spot with just the noise and turn the auto on. You can see the EQ find where the noise is. When you're satisfied you uncheck auto and leave it alone, but you can fine tune it if you want. I think this works better than audacities method. Plus it all happens live (with non destructive editing) so you can change later if you want.

    I've also messed with the demo of soundsoap 2
    http://www.bias-inc.com/products/soundSoap2/
    I liked it alot but don't really have the money to just buy a plugin like that.


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    Re: In a Haystack

    Post  Hackmodford on April 11th 2011, 4:19 pm

    New fun experience! Trying to make a ship land....

    here's what I've come up with so far.



    The purple sound is the generic ship brown noise I've been using. You hear that coming before anything. And if you look closely you can see my pand/volume envelopes.

    The aqua sound is a jetcar engine from freesound.org
    I panned it like the brown noise and did a "fake" doppler effect and had it wine down in the end.

    The yellow sound is a gas burner which makes good landing jet noises. It comes on and off quite suddenly (with the volume envelope) and it's pitch varies wildly (I used the draw tool for the pitch envelope)

    Now this is all good except I've got the sequence of sounds misplaced. ATM I'm trying to figure out if there is a way to move the sounds while moving the envelope. Right now if I slide a sound clip to the left or right the envelope stays right where it is... which is not good for me. I could render the sequence of sounds as an entire new SFX but I like to keep things flexible.

    In any case I thought you guys might like to see this.


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    Re: In a Haystack

    Post  Hackmodford on April 15th 2011, 1:54 pm

    Yes! There is a button on the toolbar that actually lets me move envelope points with media clips. Just what I needed to move the effect over...

    Now I can start working again Very Happy


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    Re: In a Haystack

    Post  Paeter on April 15th 2011, 8:51 pm

    Hackmodford wrote:Yes! There is a button on the toolbar that actually lets me move envelope points with media clips. Just what I needed to move the effect over...

    Now I can start working again Very Happy

    I can totally relate. I hate having to stop everything... to troubleshoot. yay.


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    Re: In a Haystack

    Post  Hackmodford on April 15th 2011, 9:52 pm

    Worked into one more scene and I found a missing line...

    Question: How do you make people sound like they're distant? There's more to it than just volume levels right?

    Edit: seems like I have a weird version of the script... but my question still stands Wink


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    Re: In a Haystack

    Post  Paeter on April 16th 2011, 1:28 pm

    Hackmodford wrote:Worked into one more scene and I found a missing line...

    Question: How do you make people sound like they're distant? There's more to it than just volume levels right?

    Edit: seems like I have a weird version of the script... but my question still stands Wink

    Depends on where the scene is set, but first I'd remove some of the low end frequencies in addition to lowering volume. Some very subtle echo might be appropriate too, since in a room the sound would bounce off more surfaces at a distance before reaching the listener.

    That and/or a combo of experimenting is the best I could recommend.


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    Re: In a Haystack

    Post  Hackmodford on April 22nd 2011, 12:06 pm

    I just finished sequencing the entire story voice/music is done! cheers

    Now I've got to go through and add all the foley other sfx I didn't do.

    Then go through and make it stereo...

    But that'll be later... I'm going to work on my other story now.


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