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    WuLongTi

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    Re: iPhone Game Project

    Post  WuLongTi on August 25th 2011, 5:50 pm

    Hackmodford wrote:
    Paeter wrote:What skills sets do you guys each bring and which ones would we need to recruit to see something happen?
    Well... I'm a beginner iPhone Programmer.

    In addition to programmers we'd need.

    Graphic Artist
    Music Artist

    Beta Testers

    I'm a pro web programmer and designer but I'm only just cutting my teeth on developing for mobile. I have, however, created several games already though. The majority of which were done when I was in web school in Flash MX, but I just completed one as a contest submission as an experiment in javascript based gaming. I'm also an illustrator, writer and vocal talent. I know nothing about music though...

    I guess the first thing to do is to decide:

    Code:
    Based on SpiritBlade IP? yes:no;

    Once determined, the next question will be what video game genre type?
    Code:
    types=array(
      'rhythm'
      ,'platformer'
      ,'Bullet Hell'
      ,'First Person Shooter'
      ,'Third Person Shooter'
      ,'RPG' => array('turn based', 'action', 'Korean', 'story driven')
      ,'puzzle'
      ,'Side Scroller'
      ,'fighter'
      ,'exploration'
      ,'arcade'
    );

    Once we narrow that down we can start thinking about the details of 'what' and 'how'.

    I know... corny programmer geek lol


    Last edited by WuLongTi on August 25th 2011, 5:52 pm; edited 1 time in total (Reason for editing : added Paeter's bit for the sake of threading)

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    Re: iPhone Game Project

    Post  Paeter on August 26th 2011, 12:26 pm

    Thanks for the focus and direction setting WuLongTi! I think those are great questions.

    I have no preference, but would only suggest that the game genre be chosen to play up the strengths of the creators. In group efforts I always default to plugging in everyone's greatest strengths and passions. (So if you feel most confident about creating a shooter, go with making a shooter if possible, etc.) Otherwise I have no preference on genre. No preference on IP either.


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    Re: iPhone Game Project

    Post  Hackmodford on August 26th 2011, 1:32 pm

    We all know your preference Paeter Rolling Eyes RPG!!

    If it matters I vote for a spiritblade IP


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    WuLongTi

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    Re: iPhone Game Project

    Post  WuLongTi on August 26th 2011, 2:42 pm

    Hackmodford wrote:We all know your preference Paeter Rolling Eyes RPG!!

    If it matters I vote for a spiritblade IP

    I think it would only be fitting to do a game based on SpiritBlade as a first game since this IS the Spirit Blade Underground Alliance and all.

    For game type, the IP lends itself to a couple of different genres depending on what facet of the story you focus on.

    You could have a "go left to right and beat things up" type of game by having a character in the spirit realm fighting demons. (a dual stick shooter would work here as well)

    You could have a platformer by having a character infiltrate buildings to acquire access codes to something; then a level in a virtual system once codes have been gotten; then levels where the character is in the spirit realm or possibly descending into different levels of Hell or ascending to Heaven...

    Could also have an exploration heavy game like Soul Reaver where you must transition between physical and spiritual realms to solve puzzles

    Keep in mind though that any games that will be 3D will increase the complexity of the game exponentially, also the required resources. Also a game can look 3D without actually being a 3D game. Like Donkey Kong Country or Killer Instinct.

    My personal favorite type of game is Action RPGs where combat is left to quick reflexes and button mashing yet you still level up your characters, equip armor and upgrade weapons.

    Hmmn... if we had an Action RPG Platformer with a Realm Transition mechanic where the character could go from one to another in the same level (revealing secret doors maybe or some other such thing) would make our game a bit more unique among the others in the AppStore.

    Maybe Paeter can write the story line for said game so that it's in universe, but supplemental to the main story rather than retelling.

    Oh, off topic: tons of Crescent Moon games have been knocked down to $.99, not sure how long the deal will last.

    http://toucharcade.com/2011/08/25/crescent-moon-to-knock-down-the-price-of-aralon-and-more-tomorrow/

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    Re: iPhone Game Project

    Post  WhiteBoy on August 26th 2011, 2:51 pm

    I would think SpiritBlade IP would be the way to go. I could see several of these game styles working, honestly. The stronger ones, IMHO, for phone platforms would be the more simple games. For example, I really liked Limbo. It was very simple side scroller, so would work good for the phone, and we could throw in some SpiritBlade RP elements. Maybe have some puzzles in there like Limbo did.


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    Re: iPhone Game Project

    Post  WuLongTi on August 26th 2011, 3:56 pm

    WhiteBoy wrote:I would think SpiritBlade IP would be the way to go. I could see several of these game styles working, honestly. The stronger ones, IMHO, for phone platforms would be the more simple games. For example, I really liked Limbo. It was very simple side scroller, so would work good for the phone, and we could throw in some SpiritBlade RP elements. Maybe have some puzzles in there like Limbo did.

    I'm not familiar w/ the game and I can't find it in the app store... :/

    I am a big fan of Caligo Chaser and Queen's Crown though. I have several other RPGs that I have yet to try playing... Neutral
    I'm a sucker for a sale and a give away so I actually own tons of games that I have yet to try...

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    Re: iPhone Game Project

    Post  WhiteBoy on August 26th 2011, 4:23 pm

    Sorry for the confusion. Limbo is a Xbox and PC game. I'm pretty sure it's not on the iPhone, but was using it as an example because of its simplicity yet had great personality and mood.


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    Re: iPhone Game Project

    Post  WuLongTi on August 26th 2011, 4:38 pm

    WhiteBoy wrote:Sorry for the confusion. Limbo is a Xbox and PC game. I'm pretty sure it's not on the iPhone, but was using it as an example because of its simplicity yet had great personality and mood.

    Aah ok. Just looked up the game on youtube and it certainly reminds me of Out of this world or the original Prince of Persia games. Very cool art direction too.

    Perhaps a Skype meeting is in order(?) or a Google+ hangout...

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    Re: iPhone Game Project

    Post  Paeter on August 27th 2011, 1:54 am

    WuLongTi wrote:
    I think it would only be fitting to do a game based on SpiritBlade as a first game since this IS the Spirit Blade Underground Alliance and all.

    Keep in mind though that any games that will be 3D will increase the complexity of the game exponentially, also the required resources.

    My personal favorite type of game is Action RPGs where combat is left to quick reflexes and button mashing yet you still level up your characters, equip armor and upgrade weapons.

    Maybe Paeter can write the story line for said game so that it's in universe, but supplemental to the main story rather than retelling.


    I'm onboard to handle writing for a Spirit Blade game. All kinds of little ideas I've had to cut from the audio dramas!

    I'm also in support of "less is more" concerning technical specs. I'd rather make a great version of something less technically ambitious than a lame version of something that shoots for the stars. (That's why I decided to make Spirit Blade audio dramas instead of movies. Yikes!)

    As for Skype or Google plus, I could maybe do that. Though my preference would be to just join by phone if possible. Skype always tries to take over my computer and I've never tried Google plus.



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    Re: iPhone Game Project

    Post  WuLongTi on August 27th 2011, 4:16 pm

    Paeter wrote:I'm onboard to handle writing for a Spirit Blade game. All kinds of little ideas I've had to cut from the audio dramas!

    I'm also in support of "less is more" concerning technical specs. I'd rather make a great version of something less technically ambitious than a lame version of something that shoots for the stars. (That's why I decided to make Spirit Blade audio dramas instead of movies. Yikes!)

    As for Skype or Google plus, I could maybe do that. Though my preference would be to just join by phone if possible. Skype always tries to take over my computer and I've never tried Google plus.
    A google+ hangout is basically an impromptu video chatroom; but if you would prefer a phone meeting, I can merge up to 5 lines on my iPhone or I could setup a FuzeMeeting or something.

    Once we've decided on a direction and have some concepts in place, I recommend setting up a mind map on mindmeister.com I've found that to be a really great way to just get ideas out of your head and collaborate with others to brainstorm.

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    Re: iPhone Game Project

    Post  Rickster on August 29th 2011, 2:20 am

    I'm onboard to handle writing for a Spirit Blade game. All kinds of little ideas I've had to cut from the audio dramas!

    I vote for Derek Anderson to be in the game unless he's going to be in SB3 that is?

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    Re: iPhone Game Project

    Post  WhiteBoy on August 29th 2011, 10:23 am

    I'm up for whatever works for everyone else. I've used Skype before with good results, but Google+ could work, too. Can you toss me an invite for Google+? I haven't been able to get an account yet...when you hit their page, they're saying basically that the beta is closed now. I'm WhiteBoyDLC (or maybe whiteboy.dlc) at gmail.com.

    Also, turns out Limbo is on PS3 also, if anyone wanted to check it out on there. Smile I'm planning to try to do a review of it for the show.


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    Re: iPhone Game Project

    Post  Hackmodford on August 29th 2011, 10:29 am

    Yeah, if anyone can throw me a google+ invite that would be rad rabbit



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    Re: iPhone Game Project

    Post  WuLongTi on August 29th 2011, 11:45 am

    Hackmodford wrote:Yeah, if anyone can throw me a google+ invite that would be rad rabbit


    where to mate?

    Update: Looks like I have a direct link I can share and 150 invites...

    https://plus.google.com/i/vZlSXuOAS20:GmMCwh2-VSo


    Last edited by WuLongTi on August 29th 2011, 11:48 am; edited 1 time in total (Reason for editing : added Google+ link)

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    Re: iPhone Game Project

    Post  Hackmodford on August 29th 2011, 12:11 pm

    YES!! Thank You! I've been wanting to get on there forever...


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    Re: iPhone Game Project

    Post  WhiteBoy on August 29th 2011, 10:01 pm

    I'm signed up. Thanks!


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    Re: iPhone Game Project

    Post  WhiteBoy on September 3rd 2011, 2:43 pm

    By the way, you can connect to me at +Chad Barbry.


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    Re: iPhone Game Project

    Post  Paeter on September 3rd 2011, 2:54 pm

    WuLongTi wrote: Looks like I have a direct link I can share and 150 invites...


    Do I need an invite? Tried using the link and "there was a problem saving your information".


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    Re: iPhone Game Project

    Post  WhiteBoy on September 3rd 2011, 3:20 pm

    You can try one of mine if you need.


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    Re: iPhone Game Project

    Post  Hackmodford on September 3rd 2011, 3:33 pm

    You have to use a gmail account... a google apps account won't work at the moment... maybe that's related?


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    Re: iPhone Game Project

    Post  Paeter on September 6th 2011, 6:23 pm

    WhiteBoy wrote:You can try one of mine if you need.

    Thanks, Whiteboy. Not sure what was different but it worked this time. So do I need a webcam to do a "hangout"?


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    Re: iPhone Game Project

    Post  WuLongTi on September 7th 2011, 7:30 am

    Paeter wrote:
    WhiteBoy wrote:You can try one of mine if you need.

    Thanks, Whiteboy. Not sure what was different but it worked this time. So do I need a webcam to do a "hangout"?
    The "hangouts" are essentially video conferencing, so I always assumed you would need one. Not sure though if you can get away w/ just audio...

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    Re: iPhone Game Project

    Post  Hackmodford on September 7th 2011, 9:10 am

    I just had a great idea for the type of game we could do...

    Has anyone considered an Adventure game? Think Monkey Island or Beneath a Steel Sky

    I think this would be great because

    A) It would give Paeter a GREAT opportunity to write
    B) It works great on touch screen devices
    C) It's easier to program Wink

    We could even get voice actors if we wanted to.

    I think I could get my brother-in-law to do the artwork (He's a professional artist)

    What do you guys think?


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    Re: iPhone Game Project

    Post  WuLongTi on September 7th 2011, 10:41 am

    That would be awesome! I'm a huge fan of the old Sierra and Lucasfilms games I still have my CD-rom of Full Throttle waiting for me to one day install it and complete the game... I should have King's Quest 7 too, but it kept crashing at a certain point and I could never find a working patch for it... Sad

    I'd be happy to contribute some artwork as well.

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    Re: iPhone Game Project

    Post  Hackmodford on September 7th 2011, 10:43 am

    Yeah... you got the picture Wink

    If this is an appstore app maybe paeter could even charge for it and make some extra income pirat


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